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	<title>Pixel Park</title>
	<link>http://www.pixelpark.se/blog</link>
	<description>Game design &#38; culture</description>
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		<title>Impressions from GDC Europe 2010</title>
		<description><![CDATA[At GDC, I noticed how people&#8217;s eyes seemed to glow. They were passionate. Excited. It&#8217;s something I don&#8217;t see enough among designers, I think. People who burn to create that indefinable magic that we dream of when we pick up a new game in the store. People who radiate the love they have for games. [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=955</link>
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		<title>In the midst of GDC</title>
		<description><![CDATA[I&#8217;ve had two really good days here at the GDC Europe, and it ain&#8217;t even over yet. So far, the highpoint of the sessions I&#8217;ve attended has been Warren Spector&#8217;s lecture. Man, that guy is inspiring enough that I could listen to him lecture for an entire day&#8230; but somehow I doubt he&#8217;d be up [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=946</link>
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		<title>The weavers</title>
		<description><![CDATA[Few people understand the worth of the storyteller. Humans are story creatures. Our lives are the narratives we craft from everything we experience. Our dreams, our hopes and fears, our daily lives are stories we write. When someone smiles or frowns at us, we find new fabric for our continuous story. Storytellers are those who [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=941</link>
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		<title>Traces of a party</title>
		<description><![CDATA[This year, Funcom’s yearly summer party took place on a boat going through the Oslo fjord. I happened to shoot quite a few pictures, and I uploaded the best ones my photo blog. It also have a few shots from the 17th of May, Norway&#8217;s crazy national holiday where the entire country dresses in traditional [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=925</link>
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		<title>A most terrible secret</title>
		<description><![CDATA[The last few days have been long and dark, despite this being the week of summer solstice. They have been dark, because I carry a terrible secret. A gut-wrenching, heart-tearing, soul-shattering secret that few know, but one that I am about to reveal. I never played Deus Ex. I never played Deus Ex – often [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=909</link>
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		<title>Content flow</title>
		<description><![CDATA[One of the many sources of frustration in the current (quest driven) generation of MMORPG&#8217;s comes from being lead back and forth through a zone in an erratic manner. It is probably in my top five of reasons why I drop certain MMO&#8217;s like a hot potato before I&#8217;ve even gotten to the meat. Yet, [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=830</link>
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		<title>Forever a Steel Sky</title>
		<description><![CDATA[Even the plastic of the game cartridge promised that you were you about to experience something unique. When other NES cartridges were grey, Zelda&#8217;s was golden. Inside, just beneath the plastic cover, awaited something magical. Kids running to their game console, eager to find out what this magic was, were not in for a disappointment [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=795</link>
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		<title>The Godslayer awakens</title>
		<description><![CDATA[Today, the 11th of March, we launched Age of Conan: Rise of the Godslayer. After about 2 years of work, our creation now belongs to the players.]]></description>
		<link>http://www.pixelpark.se/blog/?p=782</link>
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	<item>
		<title>The Prophet Speaks!</title>
		<description><![CDATA[I haven&#8217;t posted anything in a while. It&#8217;s not because of a lack of opinions (heh), but time &#8211; we&#8217;re working hard to make Rise of the Godslayer as good as we can.  This post is a quick one, and it&#8217;s merely to mention that I just registered an account at formspring.me. It&#8217;s a very [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=777</link>
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	<item>
		<title>Mad as a hatter</title>
		<description><![CDATA[It is almost a decade ago now. The anorexic, pierced Cheshire cat greeted me with his crooked smile, and I was instantly hooked. American McGee&#8217;s twisted and dark (but still humorous and wondrous) vision of Alice in Wonderland spoke to me like few other games had done. It wasn&#8217;t the admittedly bland gameplay that appealed [...]]]></description>
		<link>http://www.pixelpark.se/blog/?p=707</link>
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